![]() There is also a rather interesting area with its own separate story. The sword beam’s fire attribute does introduce some new combat and puzzle-solving options. The hack does have some interesting locales and functionality. ![]() In the end, it is a simple puzzle, but it’s not well indicated to the player what is expected, partially due to the chaotic nature of the Bombchu but also due to a behavior never seen in the original games or illustrated to the player prior to this moment. Going back to the Bombchu focus of this hack, there’s also a Bombchu puzzle that seems obvious when you first encounter it, but you quickly learn that it’s not as it appears. Again, a similar scenario occurs late game but it is different enough that you might not link them. It does force you into a very simple, obvious implementation of it, but a required path later requires you to use the mechanic in a manner that’s not quite so obvious and it is essentially the only time this particular scenario is used. A new mechanic is introduced, but it is not well-illustrated what can be done. This hack, however, misses that point in quite a few places, especially later in the game. Nintendo is very good at teaching the player through playing the game. ![]() While a less linear dungeon design is something most fans would prefer, you have to be very careful when doing that to make sure you breadcrumb the player very well in order to ensure they know what to do and where to go. While the overworld is pretty linear, the dungeon, by contrast, lacks that level of direction. There are a lot of corridors to travel down, some of which are wide and at least give some illusion of a world, but many times they are quite literally a four-sided tunnel not much larger than Link himself. The general overworld is, ironically enough, fairly linear. They are very finicky in their behavior and they also open up options to a level that inadvertently make objectives less clear because you are suddenly given too many options to effectively direct the player.Īnd that is one of the biggest issues with the hack in general. While it is nice to see Bombchus get some significant use unlike the original experiences, it also illustrates why Nintendo likely avoided making them a requirement for primary objectives. There is also a heavy reliance on the use of Bombchus as they are your only explosive in this short experience. While the bulk of the hack utilizes standard functionality of Ocarina of Time, there are a couple of mechanics and/or gimmicks that are unique. The game is so short that the entire inventory of button-assignable items is only eight items, one of which is only required a single time. It can be completed in a few short hours and consists of only a handful of regions. I will not go into much farther detail regarding the game than this as it is a very short hack compared to the original game. Due to this, in addition to firing at full health, you can also hold the B button to charge and fire the beam at any time. This beam has a fire element to it which makes it a core tool to the hack. This comes in the form of a new sword which allows Link to shoot sword beams at full health. While Link starts the game with a sword and shield, you quickly reach an impasse which requires an upgrade in order to advance. ![]() Link quickly learns that fairies are being taken by someone and taken deep into the forest. The Kokiri children talk about how some trees are withering and dying and it’s conveyed in the color palette which is much duller and more earthy in a tone that implies the forest is dying. While we only explored a small portion of a larger forest in Ocarina of Time (so this could easily just be a different area from the town where Link lived), there is clearly something different in terms of the health of the forest. While Majora’s Mask already implied that Link had essentially come directly from Hyrule Castle back to Kokiri Forest to try and find Navi, The Missing Link shows us Link as he arrives back in a very different Kokiri Forest. The Missing Link picks up shortly after the end of Ocarina of Time.
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